The Star Wars Outlaws Sabacc minigame is a complex and strategic card game that allows players to find their fortune through gambling and cheating. Sabacc tables and high rollers can be found all over the galaxy in Star Wars Outlaws, and there are numerous rewards for winning games: credits, extra outfits, useful extras, and even reputation with certain factions. However, learning how to play Kessel Sabacc isn’t easy, especially when the Imposter and Sylop cards are confusing. If you still want to know how to play Sabacc in Star Wars Outlaws, we’ve got all the rules, cheats, nuances, and strategies you need to know below. Oh – and let the Wookiee win.
How to play Kessel Sabacc in Star Wars Outlaws
To play Sabacc in Star Wars Outlaws, players must know the following rules:
- The way to To win a round in Sabacc is to get the lowest pair of cards possible in three rounds.
- Example: At the end of a game, Kay has a pair of 2s and Salacious Crumb has a pair of 4s. Kay has the better hand and wins the round.
- If you can’t get a pair, The second best option is to keep the difference as small as possible. between the values of your cards.
- Example: At the end of another game, Kay has a pair of 3s, Skippy the droid has a pair of 6s, Salacious Crumb has a 1 and a 3, and Albrekh has a 3 and a 4. Kay wins again – she has the lowest pair – while Skippy comes in second with a pair. Third place, however, goes to Albrekh – the difference between his cards is only 1, while Crumb’s difference is 2. Albrekh is actually closer to a pair.
- You have three rounds per game to draw new cards from two stacks.
- There is a yellow (sand) and red (blood) deck – Your pair must consist of one card from each.
- After you draw a card, you must discard a card. So you always have two cards in your hand.
- Instead of drawing a random card from the two decks, You can take a card from the top of the discard pile instead.
- She Each time you take a new card from any pile, add one coin to the pot. You start with eight coins. If you run out, you can’t draw anymore.
- Naturally, You can win back your spent coins if you win the game.
- If you run out of coins and lose the gameyou are out of the game.
- The complete game Sabacc is won by the last remaining player when everyone else has no coins left.
This is a very simple explanation of the rules, but it covers the basics. You try to win these little three-round matches to keep your coins, and the last one standing wins.
Star Wars Outlaws Sylop and Imposter Cards Explained in Sabacc
The two “Jokers” in both decks are Sylop Cards and Imposter CardsBoth of which, like all other cards, can be drawn randomly from one of the Sabacc decks.
- Sylop cards are the best cards in Sabacc – they act as a mirror image of your other card, so if you have a yellow Sylop and a red 1 at the end of the game, you actually have a pair of 1s. If you have two Sylop cards, that’s the best hand in Sabacc – there’s no hand that can beat it.
- Imposter cards carry high risk but also high reward. These cards have no value until the end of the game. After that, you roll two dice when you reveal your hand. You can then assign the value of each roll to the Imposter card.
Star Wars Outlaws Sabacc Cheats
There are three cheats for Sabacc that players can find and equip in Star Wars Outlaws. One of them is accessible from the start, two of them must be earned. All of the cheat methods are explained below.
- Use Nix to take a look at an opponent’s cards (standard). If you press up on the D-pad during your turn, you can send Nix to take a look at all the other players’ hands. You’ll need to press Triangle/Y at the right moment to do this without getting caught, and do it successfully every time. Remember, you won’t get any updated information when they draw and discard cards, so you’ll need to send Nix again to cheat.
- Magnetic dice that control the result (learned from the Star Wars Outlaws Hotfixer). When rolling for Imposter cards, press X/A when the moving bar is in the white area to check the result.
- Double Secretly draw two cards (learned from the Star Wars Outlaws High Roller). If you draw from any pile, you can choose to double draw. You will have to play a mini-game where you have to keep an erratically moving symbol in the hot zone when the timer runs out. If you succeed, you take a second card and can use either one.
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If you are caught cheating by failing any of the challenges above, other players start to become suspicious of Kay. If you are caught cheating three times, you will be kicked out of the table and not allowed to return for a certain period of time, and you will lose your buy-in.
You can get yourself another try by pressing R3/Right Stick at the moment you’re prompted to do so, triggering the Star Wars Outlaws Fast Talk ability. This doesn’t reset suspicion to zero – it just gives you another chance to get it right in this game. If you mess up again, you’re out.
Star Wars Outlaws Sabacc Tokens Explained
Before playing Sabacc in Star Wars Outlaws, you can select up to three Token These tokens can be spent to trigger special abilities or modifiers on your turn, each of which can be activated once per game.
Depending on the token, these can do all sorts of things: for example, they can allow you to draw cards for free, force other players to put their cards back into their hand and draw a new one, let you take some coins back from the pot, or something similar.
Sabacc tokens can be found throughout Star Wars Outlaws, with no specific pattern, other than that they are valuable rewards. Some are won at Sabacc tables, others are found as treasures in enemy outposts, as rewards for missions, or more. Information you find in the galaxy can lead you to further discoveries, so keep your ears open.
Star Wars Outlaws Sabacc Strategies
While general Star Wars Outlaws tips are helpful, here are some tips and tricks for playing Sabacc across the galaxy.
- Do not draw cards unless necessary. If you have a good hand, just stand. Hitting costs coins and you are risking money for nothing.
- Double draw early. If you have the High Roller’s Double Draw cheat, activate it on round 1 so you always have a second card up your sleeve. This gives you more options as to what type of hand you want to make.
- Nothing + the exhaustion token is fatal. The exhaustion token forces a player of your choice to discard their hand and get a new one. Have Nix cheat on the third turn and look at all of the opponent’s hands, then use exhaustion to force the best of them out of the game. You don’t have much time to fix it, and it will probably finish them off.
- If you are confident, use tokens to force a larger pot. Certain tokens force players to put more coins into the pot even when they don’t draw cards. This can discourage them from drawing cards when they run out of coins, but it’s also smart to do this when you have a good hand – it means it hurts them more when you win.
- Get magnetic cubes as soon as possible. Magnetic dice are the easiest cheat, and without them the Imposter card is very risky and probably not worth buying. This cheat turns a punishment into a reward.
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