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Once Human: “You are not the owner” cannot fix the error, explains

There’s nothing more satisfying than clearing outposts and finding a weapon or equipment crate that rewards you with rare, overleveled loot. One shot from a Black Panther at level 40 when you’re still level 30 will turn a Deviant or Rosetta soldier’s brain to mush. However, relying on it often causes the weapon to deteriorate quickly as well. When that happens, for some reason you can’t repair it because you’re not the owner of the weapon. Once human Article. When it first happened, we were surprised, but the answer is quite simple.

Why do I get the error message “You are not the owner” and cannot repair items in Once Human?

Why do I receive the "You are not the owner" Errors and items cannot be repaired in Once Human?
Image source: Netease via The Nerd Stash

It may come as a surprise, but every piece of equipment you find at Crates is Disposable and cannot be repairedWeapons and armor you loot in the world are considered “not your property,” while “your equipment” is what you have crafted using materials on a workbench.

You can only repair weapons and items that you have crafted yourself, so it’s important to stockpile materials and unlock different blueprints rather than hoping that chance will gift you with rare gear loot.

So when their durability is exhausted and they can no longer be repaired, what do you do with looted Once human Equipment you do not own? Disassemble themof course, crate gears are 100% expendable after all, and doing so will reward you not only with crafting materials, but also a semi-random calibration blueprint, which is very important for creating proper builds.

How to use and assign bonuses from calibration plans

Using and calibrating blueprint types
Image source: Netease via The Nerd Stash

The calibration blueprints you obtained by dismantling dropped loot can be applied at an equipment workbench. Open the calibration tab, select the weapon you want to imbue, then press the “Replace Calibration Attributes” button. Once you have an applicable calibration blueprint, you can change attributes or add new ones that may be more optimal for your build.

Dismantling a Once human When you purchase a weapon that is not yours, you will receive a specific primary calibration type depending on the weapon type. If you disassemble an AWS.338 – Black Panther with the “(Stabilized Style)” attribute in the name, you will receive a calibration blueprint for the stabilized style. The blueprints also cannot be used for other weapon types; a calibration blueprint from a submachine gun cannot be applied to an assault rifle, etc.

Upgrading a weapon with a Calibration Blueprint costs 500 Stardust Sources. Below are the currently known attributes you can give your weapons with each Calibration type:

Weapon type Calibration type Characteristics
Assault rifle Attack style Attack +25%, Magazine Capacity -30%, Stability -50
Heavy style Magazine capacity +75%, reload speed -30%
Precision style Attack +25%, range +40%, fire rate -10%
Quick-fire style Fire rate +20%, reload speed +40%, attack -10%
crossbow Precision style Attack +12.5%, range +20%, reload speed -25%
Light machine gun Attack style Attack +25%, Magazine Capacity -30%, Stability -50
Quick-fire style Rate of fire +10%, accuracy -50, rate of fire +10% after sustained fire for 2 s
Stabilized style Stability +40, When crouching to fire, stability +60
gun Wearable style Mobility (movement speed when shooting) +50, movement speed when holding the weapon +12.5%, speed when holding the weapon +50%
Quick-fire style Rate of fire +25%, magazine capacity +40%, attack -15%
Shotgun Heavy style Magazine capacity +60%, reload speed -30%
Light style Reload speed +150%, magazine capacity -30%
Quick-fire style Rate of fire +25%, magazine capacity +45%, attack -10%
Submachine gun Attack style Attack +20%, Magazine Capacity -25%, Accuracy -50
Heavy style Magazine capacity +60%, reload speed -30%
Light style Reload speed +150%, magazine capacity -30%
Sniper rifle Wearable style Mobility (movement speed when shooting) +50, movement speed when holding the weapon +12.5%, speed when holding the weapon +50%
Quick-fire style Bolt pull speed +50%, reload speed +50%, attack -10%
Stabilized style Stability +75, significant reduction in target shake

In addition to the weapon type-specific attributes, there are two other randomly selected attributes on the calibration plans:

  • Bonus for critical damage.
  • Bonus for elemental damage (fire, frost, shock, explosion).
  • Damage bonus for weak points.

Therefore, you cannot repair items and the meaning behind the message “You are not the owner” in Once human. Now you should be ready to create your own overpowered Burn Elemental or Sharpnel builds.

By Olivia

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