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Resale value be damned, Magic: The Gathering is better when you get out a permanent marker and draw on the cards

In 2011, Risk Legacy shook up the staid little world of board games with its anarchic approach to the sanctity of game pieces. It was a game designed to be customizable as you played—after a few rounds, you’d written new names on the board, torn up and discarded cards, added new rules, and changed it so permanently that each copy was unique to your gaming group.

While the immediate reaction included lots of forum posts about how to play Risk Legacy without permanently changing things so you can reset it to zero at the end, in the long run the joy of vandalism won out. It inspired an entire subgenre of board games like Pandemic Legacy and Betrayal Legacy that demand you treat them like an underpass begging for graffiti.

By Olivia

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