Map development in Clash Royale is a feature that unlocks a card’s maximum potential in a match. These evolved cards have a special ability that an original card lacks, and they also have better stats to compensate for the rare appearances that can occur in a match.
Each card is assigned a cycle required to unlock evolution potential. For example, if a card has two cycles, the third use of the same card is a card evolution.
What are the best card developments in Clash Royale?
Royal Recruits
Royal Recruits is a common card in Clash Royale which costs seven elixirs. You get a group of six troops with shields. When developing the card, these guys attack your enemies after their shield is destroyed and deal 1.95 times more damage. You can destroy both crown towers, defend both lanes easily, and counterattack to gain an advantage over your opponent.
elixir | Seven |
cycle | One |
rarity | Together |
type | Troop |
arena | Royal Arena |
Knight
Knight is a common card known for absorbing damage from enemy units. Upon card evolution, he takes 60% less damage from enemy units when moving. He also takes more than half of Crown Tower’s health points when ignored. But beware: he is weak against ground units because the damage reduction trait is not available while attacking.
elixir | Three |
cycle | Two |
rarity | Together |
type | Troop |
arena | Training camp |
Archers
Archers are a common card costing three elixirs in Clash Royale This creates two units with bows. When developing the card, the archers’ range is increased by one square and they fire power shots within a radius of 4.5-6 squares.
Evolved Archers have killer DPS compared to any three elixir card. However, the HP of Evolved Archers and normal archers are the same, so they can be easily killed with arrows.
elixir | Three |
cycle | Two |
rarity | Together |
type | Troop |
arena | Training camp |
Tesla
Tesla is a common card that fires waves of electricity at enemies. This defensive unit can retreat to the ground itself when no enemy is in sight, making it immune to all damage except Earthquake and Frost spells. When evolved, it sends a pulse in a certain radius every time it spawns or is destroyed. Evolved Tesla is fantastic against mini-troops and the legendary card Graveyard.
elixir | Four |
cycle | Two |
rarity | Together |
type | Building |
arena | Hog-Berg |
wizard
Wizard is a rare card in Clash Royale costing five elixirs. It is a ground troop with significant health points that shoots fireballs at enemies. When the card develops, a fire shield appears that prevents it from dying from a shot. In addition, all units around the wizard are pushed back three spaces and take a lot of damage when the shield breaks.
Evolved Wizard is great for defending against mini-troop decks, but keep in mind that the shield’s damage isn’t enough to completely kill Minion Hordes and Goblins, leaving him vulnerable if your opponent has used those cards.
elixir | Five |
cycle | One |
rarity | Rarely |
type | Troop |
arena | Magic Valley |
Skeletons
Skeletons is a common card with an elixir cost of one. It spawns three Skeletons that attack ground units. Upon card evolution, the number of Skeletons increases to four, and each time they deal damage, a new Skeleton appears. Up to eight Skeletons can be spawned in total.
This evolution ability is very effective against tank cards like PEKKA, Giant, Royal Giant, etc. However, it is recommended not to use this card against Mother Witch because she can turn any Skeleton into enemy Pigs.
elixir | One |
cycle | Two |
rarity | Together |
type | Troop |
arena | Bone pit |
mortar
Mortar is a common card known for shooting large boulders at buildings. It has a really long range and shoots large boulders directly at the opponent’s crown towers. In card development, Mortar shoots goblins instead of large boulders with a one second faster hit speed.
Most importantly, if the Mortar Goblins reach the opponent’s Crown Tower, they are guaranteed to land two hits and deal a ton of damage. But beware – cards like Tesla and Bomb Tower can easily counter the Mortar.
elixir | Four |
cycle | Two |
rarity | Together |
type | Building |
arena | Construction workshop |
bomber
Bomber is a common card that throws bombs at ground units. On Card Evolution, he throws a bomb that bounces three times in a straight line, dealing area damage. This card is great if you’re into cycle decks, as this Card Evolution only takes two cycles. Plus, it can even damage the Crown Tower if the enemy is between the Bomber and the Crown Tower.
elixir | Two |
cycle | Two |
rarity | Together |
type | Troop |
arena | Bone pit |
Goblin Cage
Goblin Cage is a rare building card that spawns a cage with a lot of health points. After the cage is destroyed, the Cage Brawler attacks the enemy units. When it evolves, enemies are pulled into the cage if they are within three spaces. The cage is not affected by other enemy units once the enemies are pulled in. In addition, the Cage Brawler has an additional 10% HP and the pulled enemy is targetable again after the cage is destroyed.
elixir | Four |
cycle | One |
rarity | Rarely |
type | Building |
arena | Goblin Stadium |
Zap
Zap is a common spell card with an elixir cost of two. It zaps an area, dealing area damage. When it evolves, it shoots three waves of zaps over a larger area. Multiple charging cards like Prince, Sparky, Battle Ram, etc. can be greatly affected by this evolved spell.
elixir | Two |
cycle | Two |
rarity | Together |
type | curse |
arena | Construction workshop |